Cloud Gaming for Travelers Market to Hit $11.03 Billion by 2030

Industry
โดย GlobeNewswire·GLOBAL·Read original
Summary · why it matters

The global cloud gaming for travelers market is projected to grow from $3.2 billion in 2025 to $4.1 billion in 2026, a compound annual growth rate of 27.8%, and reach $11.03 billion by 2030, according to a new report from ResearchAndMarkets.com. Growth is driven by 5G adoption, edge computing, and rising travel, with increasing demand for low-latency, cross-device subscriptions and adaptive streaming. The report highlights a September 2025 partnership between LG Electronics, Microsoft, and Zoom to integrate Xbox Cloud Gaming and Zoom into vehicle infotainment systems. Asia-Pacific led the market in 2025 and is expected to be the fastest-growing region. The report profiles major players including Microsoft, NVIDIA, and Sony Interactive Entertainment.

Impact on stocks 6

Artificial Intelligence · 4 stocks
Microsoft Corporation
MSFT
▲ PositiveDemandrelevance

Cloud gaming for travelers market growth and partnership with LG and Zoom to integrate Xbox Cloud Gaming into vehicles.

NVIDIA Corporation
NVDA
▲ PositiveDemandrelevance

Profiled as major player in growing cloud gaming for travelers market.

Electrification & Mobility · 1 stocks
LG Electronics Inc
066570
▲ PositiveDemandrelevance

Partnership with Microsoft and Zoom to integrate Xbox Cloud Gaming and Zoom into vehicle infotainment systems.

Consumer Discretionary · 1 stocks