Microsoft CorporationCloud gaming for travelers market growth and partnership with LG and Zoom to integrate Xbox Cloud Gaming into vehicles.
The global cloud gaming for travelers market is projected to grow from $3.2 billion in 2025 to $4.1 billion in 2026, a compound annual growth rate of 27.8%, and reach $11.03 billion by 2030, according to a new report from ResearchAndMarkets.com. Growth is driven by 5G adoption, edge computing, and rising travel, with increasing demand for low-latency, cross-device subscriptions and adaptive streaming. The report highlights a September 2025 partnership between LG Electronics, Microsoft, and Zoom to integrate Xbox Cloud Gaming and Zoom into vehicle infotainment systems. Asia-Pacific led the market in 2025 and is expected to be the fastest-growing region. The report profiles major players including Microsoft, NVIDIA, and Sony Interactive Entertainment.
Microsoft CorporationCloud gaming for travelers market growth and partnership with LG and Zoom to integrate Xbox Cloud Gaming into vehicles.
Zoom Video Communications IncPartnership with LG and Microsoft to integrate Zoom into vehicle infotainment systems.
Profiled as major player in growing cloud gaming for travelers market.
NVIDIA CorporationProfiled as major player in growing cloud gaming for travelers market.
LG Electronics IncPartnership with Microsoft and Zoom to integrate Xbox Cloud Gaming and Zoom into vehicle infotainment systems.