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37 Interactive Entertainment Network Technology Group Co Ltd

37 Interactive Entertainment Network Technology Group Co., Ltd., researches, develops, and publishes online games in China and internationally. It operates through Mobile Game Business, Web Game Business, and Others segments. The company offers its products under Sanqi Games, 37 Mobile Games, 37GAMES, and 37 Online Games brand. It is also involved in education business under the Miao Xiaocheng brand. The company was founded in 1995 and is headquartered in Wuhu, China.

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002555.CS

37 Interactive Entertainment Half-Year Report: 38 Institutions Hold 8.43%, Top Ten Institutions Reduce by 3.55 Percentage Points

37 Interactive Entertainment released its 2026 half-year report. As of August 25, a total of 38 institutional investors disclosed holdings of its A-shares, with a combined holding of 186 million shares, accounting for 8.43% of total share capital. Among them, the top ten institutional investors held a combined 8.03%, down 3.55 percentage points from the previous quarter. In terms of public funds, 5 increased their holdings this period, 15 reduced, 14 newly disclosed, and 21 no longer disclosed. On the foreign investment side, Hong Kong Securities Clearing Company Limited reduced its holdings, with a stake of 2.37%.
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002555.CS4

37 Interactive Entertainment first-half 2026 net profit 1.766 billion yuan, up 26.14% year on year

37 Interactive Entertainment released its 2026 semi-annual report, achieving net profit attributable to shareholders of the listed company of 1.766 billion yuan, up 26.14% year on year. The company's revenue for the same period was 7.275 billion yuan, down 14.28% year on year. During the reporting period, the company plans to distribute a cash dividend of 1.00 yuan per 10 shares, tax included, to all shareholders. Second-quarter net profit was 893 million yuan, up 2% quarter on quarter.
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Artificial Intelligence

Game Companies Debate AI Transformation as Multiple Firms Reveal Implementation Paths

During China Joy, industry experts held in-depth discussions on topics such as AI reshaping the game industry ecosystem, and several leading companies disclosed their AI application implementation paths. Zhang Yijun, First Vice Chairman of the China Audio-Video and Digital Publishing Association, pointed out that AI is bringing three structural changes: lowering the creative threshold, promoting technology sharing, and giving rise to entirely new interactive gameplay. Ao Ran, Executive Vice Chairman of the association, stated that the application rate of AI in the research and development processes of domestic game companies has reached 86.36 percent, but small and medium-sized developers still face the challenge of transforming creative prototypes into commercial-quality products. Wang Chuanpeng, Vice President of Data at 37 Interactive Entertainment's Technology Center, introduced that the company uses its self-developed Xiaoqi large model as the core, with AI-assisted 2D art output accounting for over 80 percent and AI-generated advertising materials exceeding 70 percent. Hou Jie, Algorithm Expert at NetEase Fuxi AI Lab, said that NetEase has deeply embedded AI into the entire production pipeline of art assets, achieving quality and efficiency improvements. Lyu Huiwei, Senior Game AI Engineer at Tencent, shared practices of reinforcement learning-driven NPC combat, with the relevant solution having been launched in "Rock Kingdom: World" in March 2026.
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Robotics & Physical AI

Ant Group leads 500 million yuan funding round in humanoid robotics start-up Zeroth

Ant Group has led a 500 million yuan funding round in humanoid robotics company Zeroth, the start-up said on Thursday. The pre-Series A raise brings Zeroth's total funds raised to 1 billion yuan. Monolith, Geely Capital, 37 Interactive Entertainment, and Hua Capital also participated in the round. Zeroth, founded in late 2024, focuses on securing companies with experience in industries such as smartphone chips and currently uses chips from Horizon Robotics. Ant has invested in 12 humanoid robotics companies since the beginning of 2025, according to CNBC analysis of PitchBook data, and has released an AI and robotics-friendly version of its Alipay mobile payments service, an area Zeroth said it would like to cooperate in.
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Robotics & Physical AI

Ant Group leads $73.58 million funding round in humanoid robotics start-up Zeroth

Ant Group has led a 500 million yuan ($73.58 million) funding round in humanoid robotics company Zeroth, marking its 12th investment in the sector since the beginning of 2025. The pre-Series A round, which also included Monolith, Geely Capital, 37 Interactive Entertainment, and Hua Capital, brings Zeroth's total funds raised to 1 billion yuan. Zeroth, founded in late 2024, plans a phased approach to home humanoid robots, starting with companionship robots for elderly and pet care, and has claimed orders for more than 30,000 units with first-half operating revenue surging 600% year-on-year. Ant established its own humanoid robot subsidiary, RobbyAnt, in late 2024 and has released an AI and robotics-friendly version of its Alipay service, an area Zeroth said it would like to cooperate in. Zeroth founder Guo Renjie said the company plans to begin overseas sales in North America and Europe this fall after clearing local compliance requirements.
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