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Wuxi Boton Technology Co Ltd

Wuxi Boton Technology Co., Ltd. operates with its subsidiaries in conveyor belt manufacturing, conveyor system technical services, and mobile online game operations in China and internationally. Its business segments are Conveyor Belt Manufacturing, Conveyor System Technical Services, Investment Services, and Mobile Game Operations. Products and services include industrial bulk material conveyor belts, conveying system products such as conveyor belt and conveyor operation monitoring systems, cleaning robots, and naked-eye 3D display devices, as well as software and operation services. It also provides global digital entertainment content development, IP cooperation, and cultural export services. Formerly Wuxi Boton Belt Co., Ltd., it changed its name to Wuxi Boton Technology Co., Ltd. in August 2015, was founded in 2000, and is headquartered in Wuxi, China.

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Boton Technology's 2026 interim report shows net profit of 192 million yuan

Boton Technology released its 2026 interim report, with total operating revenue of 1.966 billion yuan, net profit attributable to the parent company of 192 million yuan, and net cash inflow from operating activities of 198 million yuan. The company's asset-liability ratio was 34.12%, gross margin was 41.24%, return on equity was 4.67%, and diluted earnings per share was 0.46 yuan. The number of shareholders was 38,500, and the top ten shareholders held 27.39% of the total share capital.
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Baotong Technology's net profit in the first half of 2026 was 192 million yuan, up 37.4% year-on-year

Baotong Technology disclosed its 2026 semi-annual report on August 29. In the first half of the year, total operating revenue was 1.966 billion yuan, up 22.30% year-on-year; net profit attributable to the parent company was 192 million yuan, up 37.40% year-on-year; non-GAAP net profit was 143 million yuan, up 20.45% year-on-year; and net cash flow from operating activities was 198 million yuan, up 8.81% year-on-year. Basic earnings per share were 0.4585 yuan, and the weighted average return on equity was 4.74%, up 1.18 percentage points year-on-year. The company is deeply engaged in the two major businesses of industrial internet and mobile internet. As of the end of the first half of the year, the book value of inventory was 483 million yuan, accounting for 11.75% of net assets.
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Boton Technology's first-half net profit attributable to parent rises 37.40% year on year

Boton Technology disclosed its 2026 semi-annual report on the evening of August 28. In the first half, it achieved revenue of 1.966 billion yuan, up 22.30% year on year, and net profit attributable to the parent of 192 million yuan, up 37.40% year on year. Among this, revenue from intelligent conveying digital products was 830 million yuan, up 18.93% year on year, and revenue from intelligent conveying system services was 278 million yuan, up 34.39% year on year. The service business grew faster than the product business, with overseas service revenue rising more than 40% year on year. The company completed integrated long-distance conveyor belt replacement projects in Australia and Bangladesh for the first time, and completed a full aramid conveyor belt upgrade for the Sunjiacha Longhua Coal Mine in northern Shaanxi. Mobile game product revenue was 857 million yuan, up 22.09% year on year, with a gross margin of 66.17%, up 5.72 percentage points year on year. The company also advanced the implementation of AI applications, established a joint venture with Guanglun Intelligence, and its subsidiary Efun Network obtained exclusive overseas rights to AniShort.
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Boton Technology Expects First-Half Net Profit to Rise 35.97% to 76.76% Year-on-Year

Boton Technology announced that it expects net profit attributable to shareholders of the listed company for the first half of the year to be between 190 million yuan and 247 million yuan, representing a year-on-year increase of 35.97% to 76.76%. The company's industrial internet business has seen steady market growth, with monthly product revenue from international operations hitting a record high. In the mobile internet business, the company has solidified its foothold in mature markets such as Japan, South Korea, Southeast Asia, Europe, and the Americas, while new games have shown promising prospects, leading to stable profit growth in its overseas gaming business.
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