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Koei Tecmo Holdings Co., Ltd.

Koei Tecmo Holdings Co., Ltd., together with its subsidiaries, operates as an entertainment company in Japan, North America, Europe, Asia, and internationally. It operates through four segments: Entertainment, Amusement, Real Estate, and Others. The Entertainment segment engages in the development and sale of entertainment content under the brands Shibusawa Kou, w-Force, Team NINJA, Gust, Ruby Party, and midas brands; and provision of game content through a variety of platforms, including PC and home video games, online games, and smartphone games. Its Amusement segment is involved in the slot and pachinko business, which includes the development and licensing of pachinko and pachislot machines, as well as the operation of the Tecmo Pia amusement facility. The Real Estate engages in the operation, management, and lease of real estate properties. Its Others segment is involved in securities and fund management, as well as the venture capital business. Koei Tecmo Holdings Co., Ltd. was incorporated in 2009 and is headquartered in Yokohama, Japan.

Price · split & dividend adjusted
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Capcom hits year-to-date high on strong earnings, while Tsuburaya Fields extends streak of limit-up gains

On the morning of July 29, gaming and entertainment stocks led the buying on the Tokyo stock market, with Capcom reaching a new year-to-date high. The company reported the previous day that first-quarter operating profit rose 66.9 percent year on year to 41 billion yen, driven by the hit new title Pragmata and repeat sales of the Resident Evil series. Koei Tecmo Holdings rebounded on speculation of a rating upgrade by Iwai Cosmo Securities. Tsuburaya Fields Holdings extended its streak of limit-up gains to hit a new year-to-date high, after the market welcomed its first-quarter results, upward revisions to full-year earnings forecasts, and its medium-term management plan. AlphaPolis rose for a third straight day after announcing it had begun selling English-language print editions of its manga in North America and other markets.
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Konami Group rises for fourth straight day, reclaims 22,000 yen level for first time since January

Konami Group rose for a fourth consecutive day, reclaiming the 22,000 yen level for the first time since January. With major home video game stocks such as Koei Tecmo Holdings and Capcom reporting sharp revenue and profit growth in their first-quarter results, attention is growing on Konami Group's own first-quarter earnings, which are scheduled for release tomorrow, July 30.
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Tsuburaya Fields Holdings Hits Limit Up on Flood of Buy Orders After Upward Revisions to Full-Year and Mid-Term Plans

On July 28, Tsuburaya Fields Holdings hit its daily limit up on the Tokyo stock market. The upward revisions to its full-year earnings forecast for the fiscal year ending March 2027 and its medium-term management plan, announced the previous day, were taken as a positive surprise, triggering a flood of buy orders from the morning. Meanwhile, Koei Tecmo Holdings fell back on profit-taking after its first-quarter operating profit jumped 51 percent to 5.4 billion yen, a sharp increase that nonetheless fell short of market expectations. Nippon Ichi Software hit a new year-to-date high but pared its gains toward the close. Of the 99 registered gaming and entertainment-related stocks, 36 rose, 55 fell, and 8 were unchanged, with sellers in the lead.
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Koei Tecmo Holdings falls on profit-taking after first-quarter results miss market expectations despite double-digit revenue and profit growth

Koei Tecmo Holdings fell on profit-taking. The first-quarter results announced the previous day showed strong double-digit revenue and profit growth compared to the same period last year, but selling dominated as the figures fell short of market expectations.
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Koei Tecmo Holdings reports 51% rise in first-quarter operating profit, driven by new releases and back catalogue strength

Koei Tecmo Holdings announced its first-quarter results for the fiscal year ending March 2027, covering April to June. Revenue rose 17.4% year-on-year to 17.368 billion yen, while operating profit climbed 51.3% to 5.407 billion yen, achieving higher sales and profits. The performance was supported by the launch of two packaged games, the start of service for two smartphone games for which the group licensed its IP, and strong sales of major titles released in the previous fiscal year as well as back catalogue titles. Additionally, the company recorded non-operating income through investment management that closely monitored financial market trends, resulting in a 79.2% increase in ordinary profit to 15.719 billion yen and an 86.9% rise in net profit to 11.348 billion yen. Full-year forecasts remain unchanged, with revenue expected at 90 billion yen and operating profit at 32 billion yen.
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