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Kaiser China Holding Co Ltd

Kaiser (China) Culture Co., LTD operates in the internet entertainment industry through its Pan-Entertainment Business Division and Other segments. The company engages in intellectual property operations, as well as the research, development, and distribution of mobile games. It also produces and invests in films, television dramas, comics, and animations. Formerly known as Kaiser (China) Holding Co., Ltd., it changed its name to Kaiser (China) Culture Co., LTD in September 2016. Founded in 1994, the company is based in Shenzhen, China.

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002425.CS

Kaiser Culture Returns to Profit in First Half of 2026

Kaiser Culture announced its 2026 semi-annual report on August 29. In the first half of the year, it achieved total operating revenue of 313 million yuan, up 14.53 percent year on year. Net profit attributable to the parent company was 4.99 million yuan, swinging from a loss in the same period last year. Net profit after deducting non-recurring items was 4.25 million yuan, also swinging from a loss. The company's main business is culture and entertainment, including copyright operations and the development and operation of online games. During the reporting period, net cash flow from operating activities was negative 7.25 million yuan, compared with 3.07 million yuan in the same period last year. As of the end of the first half, the company's goodwill reached 1.274 billion yuan, equivalent to 51.53 percent of net assets in the same period.
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002425.CS

Kaiser Culture expects first-half 2026 profit of 4.2 million to 5.8 million yuan, turning around from loss

Kaiser Culture disclosed its earnings forecast, expecting a net profit attributable to the parent company of 4.2 million yuan to 5.8 million yuan for the first half of 2026, compared with a loss of 58.7408 million yuan in the same period last year, achieving a turnaround from loss to profit. Deducted non-recurring net profit is expected to be 3.5 million yuan to 5.1 million yuan, compared with a loss of 57.7974 million yuan in the same period last year. Basic earnings per share are expected to be between 0.0044 yuan per share and 0.0061 yuan per share. The company stated that the change in performance is mainly due to steady growth in game business revenue, as well as improved profitability through optimizing internal management and strengthening cost control.
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