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Kingnet Network Co Ltd

Kingnet Network Co., Ltd. develops, operates, and distributes mobile games in China and internationally. Its game brands and IPs include Gods of War: Shadow Princess, Original Legend, Angel War, Eternal Alliance, Chinese Paladin (A New Beginning), Mobile Suit Gundam Series, OVERLORD Nobunaga's Ambition (The Way of Heaven), Legend of Sword and Fairy, Gu Long Heroes, Red Moon, Xuan-Yuan Sword, Hope 0L, Legend of Wonderland, Black Cat Sheriff, Monopoly, Sui Shi Ling, and Baigongling. The company also reaches users through online and offline distribution channels, including domestic and international platforms, multimedia account matrices, live broadcast, and short video incubation. Founded in 2000, it is based in Shanghai, China.

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002517.CS

Kingnet Network's 2026 interim report shows net profit of 1.428 billion yuan

Kingnet Network released its 2026 interim report. Total operating revenue was 4.797 billion yuan, net profit attributable to the parent company was 1.428 billion yuan, and net cash inflow from operating activities was 1.463 billion yuan. The company's latest asset-liability ratio was 25.77%, up 3.33 percentage points from the previous quarter and up 7.48 percentage points from the same period last year. Gross margin was 76.87%, down 3.88 percentage points from the previous quarter and down 5.51 percentage points from the same period last year. Latest return on equity was 13.62%, and diluted earnings per share was 0.67 yuan. The company had 122,700 shareholders, and the top ten shareholders held 752 million shares, accounting for 35.22% of total share capital.
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002517.CS

Kingnet Network's first-half net profit reaches 1.428 billion yuan, up 50.34% year on year

Kingnet Network disclosed its semi-annual report on August 26. In the first half of the year, it achieved operating revenue of 4.797 billion yuan, up 86.06% year on year. Net profit attributable to shareholders of the listed company was 1.428 billion yuan, up 50.34% year on year. Basic earnings per share were 0.67 yuan.
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002517.CS

Kingnet Network's first-half 2026 net profit rises 50.34% year on year

Kingnet Network released its 2026 semi-annual report, achieving operating revenue of 4.797 billion yuan, up 86.06% year on year; net profit attributable to shareholders of the listed company was 1.428 billion yuan, up 50.34% year on year. The company plans not to distribute cash dividends, not to issue bonus shares, and not to convert capital reserve into share capital. Among this, second-quarter net profit was 648 million yuan, within the previously forecast range of 519 million to 779 million yuan, while first-quarter net profit was 781 million yuan. Based on this calculation, second-quarter net profit fell 17% quarter on quarter.
002517.CS2

Kaiying Network's first-half revenue hits 4.8 billion yuan, up 86.1% year on year

Kaiying Network released its 2026 interim report. First-half operating revenue was 4.8 billion yuan, up 86.1% year on year. Net profit attributable to the parent company was 1.43 billion yuan, up 50.3% year on year. Net profit attributable to the parent company after deducting non-recurring items was 1.17 billion yuan, up 24.3% year on year. Net operating cash flow was 1.463 billion yuan, up 98.7% year on year. Earnings per share were 0.6686 yuan. In the second quarter, operating revenue was 2.58 billion yuan, up 110.2% year on year. Net profit attributable to the parent company was 648 million yuan, up 50.0% year on year. Net profit attributable to the parent company after deducting non-recurring items was 621 million yuan, up 46.9% year on year. As of the end of the second quarter, total assets were 14.295 billion yuan, up 9.3% from the end of the previous year. Net assets attributable to the parent company were 10.49 billion yuan, up 5.9% from the end of the previous year. The company said there were no major changes in its business operations. It remains focused on its core gaming business, has launched multiple high-quality games through the XY distribution platform, and plans to continue strengthening core business operations, improving user experience and expanding market share.
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